Opened 11 months ago
Last modified 5 months ago
#981 new defect
Pacman 30th Anniversary
Reported by: | anonymous | Owned by: | somebody |
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Priority: | major | Milestone: | |
Component: | component1 | Version: | |
Keywords: | Cc: |
Description
Pacman 30th Anniversary is a labyrinth pursuit game in which the player must navigate a maze while eating all the dots along the way. It was first launched in 1980. In order to reach the greatest level, you must avoid being captured by ghosts, who will kill you if they come across your path. Getting every object on every screen is critical to completing the game.
To progress through each level, the player must go from left to right while consuming all of the things on the screen. In turn, he'll proceed to the following one. Players that are grabbed by ghosts will lose a life if they don't get away. When he runs out of lives, he will be returned back to the beginning of the game.
Attachments (0)
Change History (5)
comment:1 by , 8 months ago
comment:2 by , 8 months ago
Of course, Empath isn’t the only horse in this game; Good Vibrations and Beyond Verbal offer similar functionality, but as far as I can tell, neither offer the same real-time feedback loop as the Empath API.
comment:3 by , 7 months ago
You can use the navigation arrows to move up and down the streets and click and drag to move the camera around as you try to spot clues on signs and shops, recognize landmarks, or as the game suggests, discern the location's "vibes" in wheredle
comment:4 by , 6 months ago
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comment:5 by , 5 months ago
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